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Your First Game Doesn't Have to Be Perfect: A Beginner's Guide to Just Starting

Ever dreamed of building your own video game but felt lost on where to begin? Let's break down the first steps to turn that dream into a simple, playable reality.

A person's hands on a black laptop keyboard, with code visible on the screen, set on a wooden table.
That first line of code is more than just text; it's the first step into a world you're about to create.Source: Dell / unsplash

There’s a certain magic to the idea of making your own video game, isn't there? For so many of us, it starts as a daydream while playing our favorite titles. We imagine crafting our own worlds, telling our own stories, and designing challenges for others to overcome. It’s an incredibly exciting thought, but it’s often followed by a much more intimidating one: "Where on earth do I even start?" If you've ever felt that mix of excitement and overwhelming uncertainty, you are absolutely not alone. It’s the universal starting point for almost every developer.

The gap between being a player and becoming a creator can feel like a vast, uncrossable canyon. You see polished, complex games on the market and think, "I could never do that." But here’s the secret: nobody starts there. Every single game developer, from the solo indie creator to the lead at a massive studio, started with a single, wobbly first step. The goal of this guide isn't to get you to build the next blockbuster; it's to help you take that first step, and then the next, and to prove to yourself that you can do this.

It All Starts With a (Tiny) Idea

This is the single most important piece of advice, and it's the one most beginners struggle with. Your head is probably swimming with epic ideas—a sprawling open-world adventure, a complex strategy game, a multiplayer shooter. It's fantastic to have that ambition, but trying to build your dream game right out of the gate is like trying to write a novel before you've learned the alphabet. It’s a recipe for burnout.

Your first project has one primary goal: to be finished. That’s it. To achieve this, you need to think small. No, smaller than that. Think of the most basic games you know. We're talking about a Pong clone, a single-screen platformer where you just jump over one obstacle, or a text-based game where you choose between two options. I recently read some advice from a veteran developer who said to write down your first game idea, and then cut 90% of its features. That’s the sweet spot.

Why? Because finishing a tiny project teaches you the entire development pipeline. You'll learn about setting up a project, writing a bit of logic, implementing a win/loss condition, and building the final product. The confidence and experience you gain from completing one small game is infinitely more valuable than the frustration from abandoning a massive, unfinished one.

Choosing Your Tools: The Game Engine Quest

Once you have a tiny, manageable idea, it's time to pick your tools. In modern game development, this usually means choosing a game engine. A game engine is a powerful software framework that handles a lot of the complex stuff for you, like rendering graphics, detecting collisions, playing sounds, and more. You don't need to reinvent the wheel, and thankfully, there are amazing, free options available.

For a beginner, the best engine is one with a large, friendly community and tons of tutorials. You're going to have questions, and you're going to get stuck. That's part of the process! Choosing an engine with a wealth of resources makes it much easier to get unstuck. Three popular choices for beginners are Godot, Unity, and Unreal Engine. Godot is a fantastic open-source engine that's celebrated for being lightweight and intuitive, especially for 2D games. Its scripting language, GDScript, is very similar to Python and is often considered easy to learn.

Unity has been a dominant force for years. It's a bit more complex, but it's a powerhouse for both 2D and 3D, and its asset store and community forums are massive. You can find a tutorial for almost anything in Unity. Unreal Engine is famous for its cutting-edge graphics, but its learning curve can be the steepest of the three. Don't get paralyzed by this choice. Pick one that seems interesting, download it, and commit to following one or two basic tutorials. You can always switch later.

A pair of eyeglasses reflecting lines of code from a computer monitor in a dark room.
Looking at the code, you start to see not just logic, but the building blocks of a new experience.Source: Kevin Ku / pexels

The 'Art' of the Start: Placeholders are Your Best Friend

"But I can't draw!" This is another huge roadblock for aspiring developers. Here’s the good news: you don't have to be an artist to make a game. For your first project, your focus should be entirely on the logic and the mechanics—making the game work. The visuals can, and should, be as simple as possible. Seriously, use colored squares, circles, and triangles.

This is what developers call "placeholder art" or "programmer art." Is your character a hero on a quest? Great, for now, he's a blue square. Is he fighting a dragon? That dragon is a red circle. Using placeholders allows you to prototype and test your ideas rapidly. Is the jumping fun? Is the movement responsive? You can answer these questions without spending a single minute worrying about drawing a perfect-looking character.

When you are ready for something more, the internet is full of incredible free and low-cost assets. Websites like Kenney.nl and OpenGameArt.org offer vast libraries of sprites, sound effects, and music that you can use in your projects. Learning to code the game is the real challenge here, so let placeholder art free you from the pressure of creating beautiful visuals right away.

From Zero to 'Hello, World!': Your First Lines of Code

This is where the rubber meets the road. If you've never coded before, this will feel like learning a new language, because it is! But don't be intimidated. You don't need to become a master programmer overnight. Your first goal is simple: make something happen. Make a square move across the screen when you press an arrow key. Make a word appear when you click the mouse.

The best way to do this is by following a tutorial. Find a "Pong for beginners" or "simple platformer tutorial" for the engine you chose. Follow it step-by-step. You might not understand every single line of code at first, and that's okay. The initial goal is to type it out, see it work, and slowly build an intuitive understanding. Pause the video, rewind, and don't be afraid to break things. Seeing an error message is not a failure; it's a learning opportunity.

The journey of making games is a marathon, not a sprint. It's a path of continuous learning, small victories, and creative problem-solving. Your first game won't win any awards, and it probably won't be played by anyone but you. And that's perfect. Because you will have made it. You will have faced the blank screen and built something from nothing. And that feeling is the fuel that will carry you to your next project, and the one after that.